Liberation of Cean Axies:
First of all names of Outposts. Pls learn them. I know its 6 thats much but pls learn them.
North
Church
Parc
Bridge
River
1 takes the PIV back and defends at para spawn.
2 hides at the bunker and let them take the river. If theyre away he goes out and takes it back( do that all the time untill dead)
3+4 defend the bridge (Lay mines too)
5 defends against swimmers
6 helps 1 against inf at para
1= Mitch
2= Overdose/Mordred
3= Mammouth
4= Raptors
5= Denny
6= Lara
7= \
8= \
Liberation of Cean Allied:
Attacking strategic:
Player 4 drives with the jeep (Lynx) over the bridge in kamikazi and takes away the mines. Shermans and the artillery follows over bridge so they can cross it.
Than all infs plus the artillery spawn from there on on the Northern bases. Only the tankers will still spawn at backbase. 5+6 try to keep the guys at south busy...
1= Mitch
2= Mammouth
3= Raptors
4= Denny
5= Overdose/Mordred
6= Lara
7= \
8= \
Bocage Allied:
Outposts:
Allied Bridge
Axies Bridge
Sawmill
Other places:
South bridge (2nd bridge)
Windmill
Mid (space between Windmill and sawmill)
1 Goes with the APC to Allied Bridge captures it and uses his MG plus flak to kill planes (AirSupport only)
2(M10)+3(Sherman) Go with their tanks over the souuth bridge directly to the sawmill and defend the sawmill and the Mid.
4 goes with jeep to the sawmill and does flak/priest. Taking flak against planes and spawnrape with the priest. (Sniper would be senseble to give yourself a target and shoot on big distance targets to annoy them; Tanks are supposed to do nearly ALL the ground stuff thats why they are covered well by planes while those are covered by flas and mg's)
5 Fly B17 or Mustang (destroying tanks only)
6 Mustang needs to hold contact with ground about enemy planes,flaks,tanks and about own flaks where he can get cover before enemy planes.
7 and 8 would both help at sawmill and mid.
1= Raptors
2= Mitch
3= Denny
4= Overdose/Mordred
5= Zodiec?
6= Mammouth
7= \
8= \
Bocage Axies:
Most important is going to be to cover the planes so that they can cover the tanks...
If we have only Axies Bridge:
1+2 Fly bf109's (Player 1 takes out b17 at start with crash or shooting down)
3+4 Try to hold the air as clear as possible and Give 1+2 space where they can come if they have a mustang on their ass (find good place for APC use flak and the MG IN the house its also pretty usefull against infs and planes)
5 Drives with his tiger on the hill and rape the sawmill
6 attacks sawmill with support of 5
7+8 would attack as inf
If we have Axies Bridge and Sawmill:
Player 3 spawns at Sawmill and does defend AND use flak
4 keeps using Flak APC MG
5 Goes with his Tiger to the Windmill and rapes Allied bridge
6 defends South bridge with tiger (lay mines...)
7+8 would defend sawmill (use wesp)
1= Mammouth
2= Zodiec?
3= Raptors
4= Overdose/Mordred
5= Mitch
6= Denny
7= \
8= \